2026
Maksym Dniprovskyi
// 10+ years of experience across agency and in-house product environments. Designed complex SaaS platforms, mobile products, and eLearning services, as well as rapidly validated ideas through POCs. End-to-end design process delivered with cross-functional teams (product, engineering) on B2B and B2C products.
//
INFO
//
CORE COMPETENCIES
Information architecture
Wireframing
User flows
Leadership alignment
User-centered design
Prototyping
Customer journey mapping
Product strategy
Product design
Usability testing
Mobile design
Figma
UX / UI design
Design systems
Stakeholder management
//
ADDITIONAL
Framer
ProtoPie
Design thinking
User personas
Responsive / adaptive design
Web design
SaaS
AI-assisted design
Gemini AI
Claude
v0
Replit
LottieLab
WORK EXPERIENCE
littlevoice
Lead UX designer
July 2022 — March 2026
[2026] Ecovadis
Co-authored the UX transformation of non-automated audit workflows for a global ESG leader assessing 175,000+ companies across 180+ countries. Designed AI-powered tools and structured, guided learning scenarios that shifted users from long-form to short, task-focused sessions — delivered within a 4-month timeline.
[2025] Leica / Senceive / Semaverse AI
Directed UI design and concept delivery for a new rangefinder camera; shaped interaction design for the Leica LUX camera app. Established UX strategy for an IoT sensor monitoring platform. Defined Chrome Browser Extension UX and designed the company website.
[2023–2024] Showpad
Partnered with the in-house design team to define the next phase of an enterprise SaaS product recognized as a Forrester Wave Sales Readiness Leader (2023). Ran the UX audit and user research, then built a north-star design strategy that aligned stakeholders around a shared roadmap.
[2022] Hyland
Steered a team of external consultants on the web experience for OnBase, a SaaS platform for business process automation and enterprise content management. Navigated technical constraints and complex system architecture to deliver a long-awaited product update.
Qooco
Head of UX
April 2016 — June 2022
Founded and led the UX department for Qooco Talk, a gamified mobile eLearning platform for school-age children. Through focus testing and close stakeholder collaboration, pinpointed that building positive learning habits, encouraging curiosity, and aligning with natural learning patterns were key drivers of meaningful engagement.
Friendly Cactus
Game designer
September 2012 — March 2016
Owned end-to-end product delivery for multiple desktop and mobile titles, guiding each from concept through launch. Applied interaction design and user research methodologies to shape gameplay and product experiences across various platforms.
EDUCATION
KYIV NATIONAL LINGUISTICS UNIVERSITY
In March 2016 I got my master's degree in English Interpretation and Translation. Previously, I have earned my bachelor's degree in same field in Zaporizhzhia Institute of Economics and Information Technology.
//
LANGUAGES
ENGLISH
Professional working
UKRAINIAN
Native