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INFO

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CORE COMPETENCIES

Information architecture

Wireframing

User flows

Leadership alignment

User-centered design

Prototyping

Customer journey mapping

Product strategy

Product design

Usability testing

Mobile design

Figma

UX / UI design

Design systems

Stakeholder management

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ADDITIONAL


Framer

ProtoPie

Design thinking

User personas

Responsive / adaptive design

Web design

SaaS

AI-assisted design

Gemini AI

Claude

v0

Replit

LottieLab

WORK EXPERIENCE

littlevoice

Lead UX designer

July 2022 March 2026

[2026] Ecovadis

Co-authored the UX transformation of non-automated audit workflows for a global ESG leader assessing 175,000+ companies across 180+ countries. Designed AI-powered tools and structured, guided learning scenarios that shifted users from long-form to short, task-focused sessions — delivered within a 4-month timeline.

[2025] Leica / Senceive / Semaverse AI

Directed UI design and concept delivery for a new rangefinder camera; shaped interaction design for the Leica LUX camera app. Established UX strategy for an IoT sensor monitoring platform. Defined Chrome Browser Extension UX and designed the company website.

[2023–2024] Showpad

Partnered with the in-house design team to define the next phase of an enterprise SaaS product recognized as a Forrester Wave Sales Readiness Leader (2023). Ran the UX audit and user research, then built a north-star design strategy that aligned stakeholders around a shared roadmap.

[2022] Hyland

Steered a team of external consultants on the web experience for OnBase, a SaaS platform for business process automation and enterprise content management. Navigated technical constraints and complex system architecture to deliver a long-awaited product update.

Qooco

Head of UX

April 2016 June 2022

Founded and led the UX department for Qooco Talk, a gamified mobile eLearning platform for school-age children. Through focus testing and close stakeholder collaboration, pinpointed that building positive learning habits, encouraging curiosity, and aligning with natural learning patterns were key drivers of meaningful engagement.

Friendly Cactus

Game designer

September 2012 March 2016

Owned end-to-end product delivery for multiple desktop and mobile titles, guiding each from concept through launch. Applied interaction design and user research methodologies to shape gameplay and product experiences across various platforms.

EDUCATION

KYIV NATIONAL LINGUISTICS UNIVERSITY

In March 2016 I got my master's degree in English Interpretation and Translation. Previously, I have earned my bachelor's degree in same field in Zaporizhzhia Institute of Economics and Information Technology.

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LANGUAGES

ENGLISH

Professional working

UKRAINIAN

Native

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